Flash 8 Savvy

Flash 8 Savvy

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* Hailed as "a superb resource" (Computer Arts magazine) and "a boon to serious users" (.NET magazine), this unique guide shows intermediate designers how to harness the full potential of Flash * Organized into self-contained sections covering Flash art, interactivity, media, and delivery, the book offers easy-to-follow explanations as well as hands-on projects and tutorials * The logical organization and navigation grid at the front of the book make it easy to find information on a particular topic * The CD-ROM includes a Flash tryout, tutorial files, sample animations and ActionScripts, graphics files, and third-party tools * Now at a new value price below $40-$5 less than the previous edition!
133.35 zł
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Number of pages:
530
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ISBN:
9780782144444
* Hailed as "a superb resource" (Computer Arts magazine) and "a boon to serious users" (.NET magazine), this unique guide shows intermediate designers how to harness the full potential of Flash * Organized into self-contained sections covering Flash art, interactivity, media, and delivery, the book offers easy-to-follow explanations as well as hands-on projects and tutorials * The logical organization and navigation grid at the front of the book make it easy to find information on a particular topic * The CD-ROM includes a Flash tryout, tutorial files, sample animations and ActionScripts, graphics files, and third-party tools * Now at a new value price below $40-$5 less than the previous edition!

Introduction. PART I: ART. Chapter 1: Illustrating with Flash. Chapter 2: Modifying Visual Assets. Chapter 3: Working with Type and Typography. Chapter 4: Working with Symbols. Chapter 5: Managing Your Flash Movie Project. Chapter 6: Creating Animation with the Timeline. Chapter 7: Animating with ActionScript. PART II: INTERACTIVITY. Chapter 8: Creating Interactive Controls. Chapter 9: Using ActionScript in the Flash Environment. Chapter 10: Understanding the Fundamentals of the ActionScript Language. Chapter 11: Working with Objects and Classes. Chapter 12: Scripting for MovieClip Objects and Multiple Timelines. PART III: MEDIA. Chapter 13: Flash Audio Basics. Chapter 14: Synchronizing Audio with Animations. Chapter 15: Controlling Audio with ActionScript. Chapter 16: Flash and Video. PART IV: DELIVERY. Chapter 17: Publishing and Exporting Movies. Chapter 18: Publishing Stand-Alone Movies and Applications. Chapter 19: Creating Flash Content for Windows Mobile. Index.