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Data wydania

1971 rok - 2024 rok

Autor

Dostępność

Cena

0,00 zł - 20 627,00 zł

Czas dostawy

2 dni - 30 dni

Wydawnictwo

Gry komputerowe: przewodniki strategiczne

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3D Game Textures

Autor: Luke Ahearn
Data wydania: 2006
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know--from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. The goal of this book is to give the reader a guide that
252,00 zł
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Brands & Gaming

Autor: David Nichols
Matt Avery
Tom Farrand
Tom Rowley
Data wydania: 2005
The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development
152,00 zł
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Videogames

Autor: James Newman
M Bury
Data wydania: 2004
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames 'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he
83,00 zł
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Story & Simulations for Serious Games

Autor: Nicholas V Iuppa
Nick Iuppa
Terry Borst
Data wydania: 2006
Examines how to create a story, while relating practical considerations of building a simulation. This book also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences.
184,80 zł
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